Phil Spencer explains why the decision was made to delay Starfield and shows his confidence

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Starfield’s original release date has passed, but despite the disappointment of fans, Xbox boss Phil Spencer, trusts that the delay of the last installment of Bethesda was the right decision.

Speaking to The Verge (and discovered by PC Gamer), Spencer said that releasing a game too early is a mistake the company has made before and especially because Starfield is the first Bethesda game to be released as an Xbox exclusive, and they wanted the developers to feel supported by their new publisher.

“We have experience releasing games too early,” Spencer said. “But in retrospect, when you look at a game like Starfield – which has taken so much time and so much investment in a new IP on the team’s part – the decision to give the team the time they need to build the game they think they need to build is just the right thing to do.” Right”.

Good things come to those who wait.

He continued: “Starfield and Redfall, which are our first big Xbox games with input from [el propietario de Bethesda] ZeniMax on the team, I wanted to make sure that those teams felt like they had the support that they could get from Xbox. Maybe feel some of the benefits of being part of a larger organization that has other sources of income and other things going on that could be useful.”

Starfield was pushed back from a November 11 release date to a more vague “first half of 2023” along with Arkane’s open-world shooter Redfall in May, sparking many’s frustration at the lack of exclusive content. from Xbox, including Spencer himself.

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However, Bethesda is aiming for the stars with its massive space RPG, as it packs over 250,000 lines of dialogue and the largest city ever featured in one of its games.