It’s been over two and a half years since we parachuted into Verdansk, but Warzone’s first map is still in the hearts of fans. After a thrilling saga that spanned two Call of Duty games, hosted a zombie outbreak, and culminated in a cataclysm that wiped the map off the face of Warzone, it seemed unlikely we’d see it in all its glory again. Nevertheless, Call of Duty: Warzone Mobile tiene otras ideasand by letting us return to a version of Verdansk with 120 players, he sets his sights on the ambitious task of bringing one of the most popular battle royales to mobile devices.
As Warzone 2.0 moves in a different direction, Warzone Mobile chooses to focus on refining a familiar experience for a new platform. We’re back to the dawn of Verdansk and it feels good to be home, falling into old places like Downtown and Hospital is almost comforting after a long time away, even if there are a few compromises along the way.
To keep the pace fast and duels snappy, Warzone Mobile implements a bunch of switchable automations to take some of the awkwardness out of playing a shooter on a touch screen. Auto-firing, jumping over obstacles, and sprint lock are just a few of the new options available, along with other buttons appearing on screen for unwieldy interactions like climbing long flights of stairs. Although there are quite a few on-screen prompts, the user interface is intuitive and easy to understand. As someone who plays Warzone with a keyboard and mouse, I was surprised at how comfortable playing on a touch screen is. Getting used to these controls takes some practice, but it’s good enough for a quick session on the go. That said, Activision is working on implementing controller support, so there’s no need to force this setting on you if your preference is controller.
Warzone Mobile is still unmistakable as its big brother, and it’s encouraging to see the experience has been simplified and optimized for phones without losing the identity of the game. Players have the option of engaging in traditional length bouts, but there’s also a shorter 10-minute mode that’s perfectly suited for those who want to get in and out. Like Warzone’s rotating playlists, Warzone Mobile also supports solos, duos, trios, and quads. Core features like the gulag and cash system return intact, but new features introduced in Warzone 2.0 like the ability to pause mid-load and swiping make their way as well. The only compromise is the addition of AI bots to combat long wait times. However, this is quite common in online mobile games, and with the size of the Warzone fanbase I don’t see this being a long-term problem.
Warzone Mobile is shaping up to be a worthy companion to the current Call of Duty heavyweights.
This reduced size version of Warzone has been designed to match Modern Warfare 2 and Warzone 2.0, and features cross-progression for weapons and the battle pass. This is a big step in unifying the trio of games, and great news for players considering the time it takes to unlock and level up weapons in MW2’s multiplayer modes. Instead of creating a separate set of loadouts in Warzone Mobile, players can use their Modern Warfare 2 weapons and attachments and still earn XP. This works both ways, so items newly unlocked on mobile can be used in MW2. For those who want to beat the season battle pass, Warzone Mobile also allows you to rack up more XP as it offers its own set of daily challenges. Additionally, there will be exclusive content, starting with a new Operator, encouraging die-hard fans to dive in from time to time to expand their cosmetic collection.
In addition to the battle royale mode, Warzone Mobile Launches With Two Classic Multiplayer Modes: Domination and Team Deathmatch. These 6v6 matches take place in locations straight from Verdansk, condensing Warzone’s sweaty gunfights into small arenas. As a huge fan of Call of Duty multiplayer, I found these tight levels and intense encounters to emulate the frenetic feel of those modes quite well. Unlike battle royale, due to its fast-paced nature, multiplayer is considerably more challenging on a touch screen, as it is much more difficult to adjust to enemies and quickly turn to react to those on the flank. Using the touch screen to bring up killstreaks can be a bit slow, but I understand that using a controller would make the experience much more like what we’ve come to expect from Call of Duty on PC and consoles. The inclusion of these traditional multiplayer modes is welcome, as it gives players a chance to adjust to some of Warzone Mobile’s quirks and quality of life settings in a casual match before venturing into the unforgiving conditions of battle royale.
Usually, what I have seen of Call of Duty: Warzone Mobile has impressed me. It unifies the current Call of Duty roster while delivering a map that fans are desperate to revisit. I hope it helps me top up my XP when I want to play Warzone, but can’t dedicate myself to a full session on PC. But that’s not to say it’s not a complete experience in its own right. It’s still a faithful version of Warzone, and I could see mobile players jumping around with a controller to get the most out of it, and at some point, I’m sure others will adapt to touchscreen and still have a good time playing again. casual way.
Getting Warzone on mobile is no easy feat, but Activision has managed to introduce it to the platform without compromising the game’s DNA too much. It still feels like Warzone, and each new tweak ensures that the experience carries over to mobile devices as smoothly as possible. In a world where Warzone Caldera and Warzone 2.0 exist, I wasn’t convinced we needed another iteration of the game. But Warzone Mobile is shaping up to be a worthy companion to Call of Duty’s current heavyweights, opening up its iconic battle royale map to a whole new platform of players in the process and providing a healthy dose of nostalgia for others.