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How The Callisto Protocol Makes Its Brutal Kills And High Difficulty Must-Have Features

I recently had the chance to play The Callisto Protocol, the upcoming sci-fi/horror game from the creator of Dead Space, Glen Schofield. Aside from the...

From Elden Ring to Kirby and the Forgotten Land: problem as a legitimizing tool...

Sekiro is one among my favourite video video games of the final technology beside Bloodborneand what am I going to let you know about what has...

Double Advantageous discusses Psychonauts 2 choices and reopens dialogue of recreation issue

Double Advantageous has published that Psychonauts 2 can have an invincibility function, because it believes that "All folks will have to be capable of experience video...

From Tool main points the trouble in Elden Ring, will now we have a...

The debate in regards to the issue in video games it's been at the desk for a very long time. Above all, because of the...

EA patents an adaptive difficulty system that adjusts to keep you playing longer

Electronic Arts has developed an adaptive difficulty system that dynamically adjusts the difficulty of a game. But, as EA's patent application also revealed, the system...

Bloodstained: Ritual of the Night has a hidden 1986 Hyper Difficulty Mode – how...

Bloodstained: Ritual of the Night received an update that added a classic mode last month, but IGN may reveal that the update also added a second...